Social Software can be thought of as software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking, virtual worlds and video conferencing. Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of social media.
We are especially interested in what happens when such interactions take place on a small to a very large scale because it is evident that privacy, identity and crowd effects pose natural challenges. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective social software for multiple purposes.
Contact: Anne Adams