The ease of navigation and wayfinding in 3D learning spaces can impact on student’s learning experiences and their ability to conduct activities. In this talk, we will report how we derived design guidelines for navigation and wayfinding in 3D learning spaces to aid designers and educators. Our research involved empirical investigations (user observations and interviews) involving students, educators, designers and literature review relating to web usability, game usability and navigation mechanisms in real-world environments. In our presentation, we will discuss a subset of the design guidelines and present best practice examples for navigational aids such as maps, signs, and teleportation.
Request from Shailey: I will be presenting this talk/research paper at the Virtual World Best Practices in Education conference http://www.vwbpe.org/
on 19th March in Second Life (a 3D virtual world). So it will be really helpful if colleagues can attend my seminar on 17th March and give me feedback.